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Author Archives: Brett
XNA Game Studio 4.0 Details Emerge
The XNA team has released details of what the next iteration of XNA will look like. Major features include: Windows Phone 7 platform added Visual Studio 2010 integration Dynamic audio input Improved BasicEffect Improved portability Windows Phone 7 devices will … Continue reading
Joint Strike Future: post-mortem
Looking back at the JSF project, a lot of things went right and a lot of things went wrong. This can serve as a warning sign to those embarking on their first indie game project. What things went right with … Continue reading
New Avatar Content at the Creators Club
3 new samples have been added to the creators club content catalog. First is an animation pack. I plan on incorperating these into my avatar project to speed up development. Second is a couple of rigs to use in Maya … Continue reading
Posted in Avatar, Dream Build Play, project update
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Avatar Usage
I have to hand it to the XNA team. They made Avatar usage extremely easy. It essentially works as a self contained model with easy to use parameters to translate, rotate, and scale. All the predefined animations are built right … Continue reading
Gear Shift
Microsoft released Game Studio 3.1 earlier this month. At first I wasn’t interested in any of their improvements. Avatar integration, movie playback, fire-and-forget sound playback all seemed useless to me. Then I thought about what I could do with that.
Posted in Uncategorized
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Newfound Power!
Collected the first payout for JSF this week. It makes it worth all the hard work put into the development when you know that people liked your game enough to buy it. That said, development of the new game has … Continue reading
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Self-Plug: Joint Strike Future
Check out these interviews about JSF on The Examiner and The Gaming Dead. I was pleasantly supprised when Erik contacted me for an interview. I appreciate him taking the time to give Hall Entertainment a little exposure.
Posted in interview, Joint Strike Future, press, shooter
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Current Projects
I have two current projects. First, is a simple arithmetic puzzle game. Players arrange falling numbers and operators to make valid expressions. Valid expressions disappear and earn points based on their complexity. This project has taken a back seat to … Continue reading
Posted in adventure, project update, puzzle
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